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Showing posts from June, 2023

AI 1

AI for Games In my recent life update post I mentioned my goal to start the AI for Games book by Ian Millington and after a solid week of progress I managed to get through the first 2 chapters and the first couple of sections of chapter 3. That might sound like a lot but really it's not, the first 2 chapters were roughly 20 pages each and the entirety of chapter 3 is roughly 150 pages. Additionally the first 2 chapters were more or less just lecture material about what AI is and how it is applied in games. Chapter 3 is where I also started implementing the material so that slowed me down as well. I could probably talk at great length why I think we are safe from AI for a while, but I really just want to limit the scope of this to what I learned reading this book. Chapter 1 Summarized The topic of AI is pretty deep and mysterious right now given the popularity of tools such as ChatGPT, deepfakes, AI generated art, and billionaires reassuring us that current AI is not a problem but t...

Life Update

 Back to business So it's been quite a while since the last blog post which I fully intended to keep doing weekly as my IOS class progressed, but it started to become difficult to manage mentoring, school, blogging, side projects, and general house chores so I quietly swept this under the rug until I was ready to pull it back out. The reason I am able to blog again is because I finally finished school and completed my Masters degree (queue Master of Puppets). I feel a great pressure has been removed from my shoulders and my life can begin for the first time again for the fourth time (the first first time being when I finished high school, the second first time being when I finished my undergrad, and the third first time being when I left my internship). I enjoyed the weekend celebrating and now that it's over I am ready to get back to it. There's still 1 tiny bit of stress I'm waiting on and that's for the very last class to submit the grades which will determine if...