Making a Controller Editor in Unity
As I mentioned very hastily at the end of my "Hello World" post I have a YouTube channel where I provide tutorials. The problem is I don't actually have any concrete content to back up that statement. I started a Sudoku series roughly 10 months ago and stopped working on it because my Architecture of Real-Time Systems class was taking every second of time I had at the time. That class ended up changing my perspective on building games for the better (as every single class I've taken has *eyes emoji*) because, I immediately wanted to start the series over and do it proper instead of on the fly and improvised. Doing the planning for such a small game still takes time and I keep getting swamped in work from school to actually want to sit down for a week or 2 straight and do the planning. Fast forward to this week where I suddenly had the itch to program a system based on Robert Nystrom's example for the Command Pattern in his Game Programming Patterns book which he